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	<title>Ultimate Bee - Bee Healthy with me &#187; Video Game</title>
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		<title>Video Games Effects to Health</title>
		<link>http://www.ultimate-bee.com/2008/11/video-games-effects-to-health/</link>
		<comments>http://www.ultimate-bee.com/2008/11/video-games-effects-to-health/#comments</comments>
		<pubDate>Sun, 02 Nov 2008 15:04:43 +0000</pubDate>
		<dc:creator>Corel</dc:creator>
				<category><![CDATA[Lifestyle]]></category>
		<category><![CDATA[Video Game]]></category>

		<guid isPermaLink="false">http://www.ultimate-bee.com/?p=143</guid>
		<description><![CDATA[The Center of Disease Control and Prevention (CDC) came out with a study this week that suggests that gaming habits developed as a youth carries with them into adulthood. Specifically those who played video games as a child or a teenager have a trend to become inactive and have more health issues. The study included [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; text-align: justify; padding: 0px;"><span style="color: #000000;"><img class="alignleft size-full wp-image-150" title="KidsPlayGames" src="http://www.ultimate-bee.com/wp-content/uploads/2008/11/KidsPlayGames.jpg" alt="KidsPlayGames" width="131" height="108" /><span style="color: #000000;">The Center of Disease Control and Prevention (CDC) came out with a study this week that suggests that gaming habits developed as a youth carries with them into adulthood. Specifically those who played video games as a child or a teenager have a trend to become inactive and have more health issues.</span></span></p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; text-align: justify; padding: 0px;"><span style="color: #000000;">The study included 552 adults between 19 and 90 in the Washington State area. Gaming once was considered a children centric activity but in this </span><span id="more-143"></span><span style="color: #000000;">study, 50% of gamers were found to be within the 18 to 49 age while 25% were 50 and older. Those in the younger age between 8 to 34 showed many signs of addiction.<br style="padding: 0px; margin: 0px;" /></span></p>
<h3 style="margin-top: 0px; margin-right: 0px; margin-bottom: 3px; margin-left: 0px; font: normal normal normal 1.3em/normal Arial; font-weight: bold; text-align: justify; padding: 0px;"><span style="color: #000000;">Men and Video Gaming: Health Problems</span></h3>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; text-align: justify; padding: 0px;"><span style="color: #000000;">The findings show that men who play video games tend to be more overweight, have a higher BMI and spend more time online then those who did not engage in video game activities.</span></p>
<h3 style="margin-top: 0px; margin-right: 0px; margin-bottom: 3px; margin-left: 0px; font: normal normal normal 1.3em/normal Arial; font-weight: bold; text-align: justify; padding: 0px;"><span style="color: #000000;">Women and Video Gaming: Coping Mechanism</span></h3>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; text-align: justify; padding: 0px;"><span style="color: #000000;">Women on the other hand were more likely to play games as a way to get their minds off of their worries and problems. It is referred to as digital self-medication and unfortunately has become a coping mechanism of escape from both dealing with their problems and just dealing with reality. It also leads many to the road of game addiction.</span></p>
<h3 style="margin-top: 0px; margin-right: 0px; margin-bottom: 3px; margin-left: 0px; font: normal normal normal 1.3em/normal Arial; font-weight: bold; text-align: justify; padding: 0px;"><span style="color: #000000;">Video Game &amp; Media for Social Dependency</span></h3>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; text-align: justify; padding: 0px;"><span style="color: #000000;">Another trend is that both men and women are showing more dependency on the online world for social engagement and support. Through social sites such as Twitter, Linkedin and Facebook, people are more reliant on the Internet than ever for social needs.</span></p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; text-align: justify; padding: 0px;"><span style="color: #000000;">Though this study ultimately is simply showing a correlation between video gaming and health, it does give us a picture of how video games and the internet are having a direct impact in the lives of people. Both men and women could be coping with extra time or life difficulties by playing active sports or talking </p>
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